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(Source: iraffiruse, via cooldogs)

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The Inclined Plane

fakescience:

The Inclined Plane

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archiemcphee:

Italian artist Aron Demetz uses traditional woodcarving techniques to create these awesome sculptures of human bodies that are perfectly smooth in some places and covered in the raised texture of the wood’s grain in others. Their unusual appearance provokes an intensely tactile response in the viewer. They are at once beautiful, fascinating, and distinctly unsettling.

From a distance these figures appear to be in the process of shedding layers of skin, but when viewed up close it’s clear that the textures are still very much a part of their bodies. Aron’s sculptures are a thought-provoking fusion of humanity and nature. The textures of these pieces make our own skin crawl while we desperately want to touch them at the same time.

Visit My Modern Metropolis to check out more examples of Aron Demetz’s arresting wooden artwork.

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Demoed my project for a bunch of companies today. 

Paccar said they came out just for my project and it is the best one they have ever seen a Western student do. 

All the people who asked for resumes I told them I was working on a fishing boat and doing another quarter of school, they asked if I could back out of fishing…

The sound of turning down too much money.

Anyway, I have a buncha jobs lined up when I finish school in December; let the bidding war begin.

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laughingsquid:

Girls and Math

So women focus on math if it is related to their appearance? Great…

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Holy shit I hope I get student aid.

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wilwheaton:

Put this inside a giant circle that says Don’t Be a Dick and you’ve got my fundamental rules for life.

wilwheaton:

Put this inside a giant circle that says Don’t Be a Dick and you’ve got my fundamental rules for life.

(via laughingsquid)

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(via cooldogs)

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blahphomet:

mynameisnik:

Worst part about reading code from hobbyist sites; they replace coding conventions with, “style”.

If you are working with finite variables, in C, using the ‘int’ datatype is the dumbest shit ever. The only possible reason one would use int is they are a very, very careful coder and are looking to…

If you are working on >=32 bit word processor, the only conceivable reason to use anything other than int is maybe a tag on a union if you are really worried about space.

C is the easiest language to bind to from high level languages, so often a very re-usable/performance-sensitive library will be written in C, then all of the other languages will use that library. Some C programmers work on internals of languages, writing run-times & garbage collectors. Some are writing drivers or firmware or viruses.

The hair-shirt of C can take many forms. Be ye not surprised another’s doth poke in other ways, yea leaving other patches of skin so supple and un-irritated.

I particularly work on 8 & 16 bit cores, 32 and up if I am doing something really fancy. But as a rule most low level MCUs are 16 and under, and you need to use static datatypes otherwise you memory is liable to start leaking everywhere.

Though lots of people use an unnecessarily robust processor for a given task, if you are trying to take a product to market it needs to be efficient with the lowest CPU load you can manage. That means no preemptive kernel, using volatile variables, using look-up tables rather than multiplication of mod, and absolute memory locations.

My current MCU has 4 kB of ROM and I am using 3.8 of them and trying to squeeze in some more. When working with something so concrete as a simple embedded system everything needs to be explicit.

Talking to CS folk it is surprising how different embedded systems is.

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laughingsquid:

ModernMantra, Drawings in Which Every Object is Covered with the Word Describing It
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jackteagle:

Springfield Punk.

(via simpsonsdrawingclub)

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Coding Rant

Worst part about reading code from hobbyist sites; they replace coding conventions with, “style”.

If you are working with finite variables, in C, using the ‘int’ datatype is the dumbest shit ever. The only possible reason one would use int is they are a very, very careful coder and are looking to be portable from 8->64 bit systems. Meaning you can’t use pointers, bit shifting, or any absolute memory addressing without great difficulty.

Just another one of the divides between embedded systems EE’s and computer science majors.

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newsweek:

Fünke.

(Source: mishawinsexster)

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